FF Mobius Panel Leveling Tool

FF Mobius Panel Leveling Tool

Mobius Final Fantasy Checklist Card abilities

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Mobius FF card Ability Levelling Tables!

In Mobius, there are 2 types of ability cards:

  • Free cards (Dropped by enemies)
  • Gatcha cards (From Ability Store/Gatcha)

 

Raising ability levels require you to fuse card with the same ability name with each other. Different cards with same ability names can be used, but they will be less effective.

Gatcha cards are also more effective during fusion, however,for the f2p player, they don’t come by easy.

So hence I have compiled tables below to show the most efficient way to fuse fodder (dropped cards) with your gatcha ones, and also provide an estimate of how much farming one has to do to get his ability maxed.

Best combinations numbers use purely dropped cards with same card name fusing with each other

EDIT: I might do up another table showing the number of cards needed if fusing using moogle charms.

 

Attack Abilities


 

Fusing Gatcha Cards with each other

Ability Lv Lv1 Card Lv2 Card Lv3 Card Lv4 Card Lv5 Card Lv6 Card Lv7 Card Lv8 Card Lv9 Card
1 → 2 100%
2 → 3 50% 70% 100%
3 → 4 50% 70% 100%
4 → 5 30% 40% 60% 90% 100%
5 → 6 25% 35% 55% 85% 100%
6 → 7 20% 25% 35% 50% 70% 95% 100%
7 → 8 15% 20% 30% 45% 65% 90% 100%
8 → 9 10% 13% 19% 28% 40% 55% 73% 94% 100%
9 → 10 10% 13% 19% 28% 40% 55% 73% 94% 100%

 

Fusing a Gatcha Card with Dropped cards

Ability Lv Lv1 Card Lv2 Card Lv3 Card Lv4 Card Lv5 Card Lv6 Card Lv7 Card Lv8 Card Lv9 Card Best Combination
1 → 2 40% 80% 100% 3x Lv1 Card (3)
2 → 3 20% 40% 80% 100% 5x Lv1 Card (5)
3 → 4 20% 40% 80% 100% 5x Lv1 Card (5)
4 → 5 10% 20% 40% 70% 100% 1x Lv4 Card, 3x lv1 Card (14)
5 → 6 10% 20% 40% 70% 100% 1x Lv4 Card, 3x lv1 Card (14)
6 → 7 5% 10% 20% 35% 55% 80% 100% 1x Lv6 Card, 4x Lv1 Card (25)
7 → 8 5% 10% 20% 35% 55% 80% 100% 1x Lv6 Card, 4x Lv1 Card (25)
8 → 9 3% 6% 12% 20% 33% 48% 66% 87% 100% 2x Lv6 Card, 2x Lv1 Card (44)
9 → 10 3% 6% 12% 20% 33% 48% 66% 87% 100% 2x Lv6 Card, 2x Lv1 Card (44)

 

eg: 2x Lv6 Card, 2x Lv1 Card (44)

Means you use 2 of level 6 ability card and 2 of level 1 ability card. 44 level 1 cards are needed.

 

To max 3★: From ALv 1 to ALv 6 = 41 Cards

To max 4★: From Alv 6 to Alv 8 = 50 Cards

To max 5★: From Alv 8 to Alv10 = 88 Cards

 

Fusing Dropped Cards with the same card name with each other

Ability Lv Lv1 Card Lv2 Card Lv3 Card Lv4 Card Lv5 Card Best Combination
1 → 2 50% 100% 3x Lv1 Card (3)
2 → 3 30% 50% 100% 4x Lv1 Card (4)
3 → 4 30% 50% 100% 4x Lv1 Card (4)
4 → 5 20% 30% 50% 80% 100% 5x Lv1 Card (5)
5 → 6 20% 30% 50% 80% 100% 5x Lv1 Card (5)

 

Fusing Dropped Cards with different card name/rarity with each other

Ability Lv Lv1 Card Lv2 Card Lv3 Card Lv4 Card Lv5 Card Best Combination
1 → 2 40% 80% 100% 3x Lv1 Card (3)
2 → 3 20% 40% 80% 100% 5x Lv1 Card (5)
3 → 4 20% 40% 80% 100% 5x Lv1 Card (5)
4 → 5 10% 20% 40% 70% 100% 5x Lv2 Card (20)
5 → 6 10% 20% 40% 70% 100% 5x Lv2 Card (20)

 

Support Abilities


 

Fusing Gatcha Cards with each other

Ability Lvl Lvl 1 Card Lvl 2 Card Lvl 3 Card Lvl 4 Card Lvl 5 Card
1 → 2 100%
2 → 3 50% 70% 100%
3 → 4 25% 35% 85% 100%
4 → 5 15% 20% 45% 90% 100%
5 → 6 10% 13% 28% 55% 94%

 

Fusing Gatcha Cards with Dropped Cards

Ability Lvl Lvl 1 Card Lvl 2 Card Lvl 3 Card Lvl 4 Card Lvl 5 Card Best Combination
1 → 2 40% 80% 100% 3x Lv1 Card (3)
2 → 3 20% 40% 100% 5x Lv1 Card (5)
3 → 4 10% 20% 70% 100% 1x LV3 Card, 3x Lv1 Card(11)
4 → 5 5% 10% 35% 80% 100% 1x Lv4 Card, 4x Lv1 Card (24)
5 → 6 3% 6% 21% 48% 87% 2x Lv4 Card, 2x Lv1 Card (42)

 

To max 3★: From ALv 1 to ALv 4 = 18 Dropped Cards

To max 4★: From Alv 4 to Alv 5 = 24 Dropped Cards

To max 5★: From Alv 5 to Alv 6 = 42 Dropped Cards

 

Fusing Dropped Cards with the same card name with each other

Ability Lv Lv1 Card Lv2 Card Lv3 Card Lv4 Card Lv5 Card Best Combination
1 → 2 50% 100% 2x Lv1 Card (2)
2 → 3 30% 50% 100% 4x Lv1 Card (4)
3 → 4 20% 33% 80% 100% 5x Lv1 Card (5)

 

Fusing Dropped Cards with the different card name/rarity with each other

Ability Lv Lv1 Card Lv2 Card Lv3 Card Lv4 Card Lv5 Card Best Combination
1 → 2 40% 80% 100% 3x Lv1 Card (3)
2 → 3 20% 40% 100% 5x Lv1 Card (5)
3 → 4 10% 20% 70% 100% 1x LV3 Card, 3x Lv1 Card(11)
4 → 5 5% 10% 35% 80% 100% 1x Lv4 Card, 4x Lv1 Card (24)

 

 

Alternatively, check out this short mathcraft post by /u/Cannibal_Raven on whether to bring your percentages to 100%!

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Legion at War Pilot / Parts Combos

Now that the Ships have EVA stats, these are the most effective configurations. If possible fully beskar your ship. If you cannot fully beskar use the alternatives listed below

The easiest of the below to trade for pilots and get parts for is tie adv+vader ds with 3 shields(beskars). Fortunately this is also the best ship for law after wedge xwing. If you don’t have a ship yet, get this one.

IN ORDER
1  | xwing       | wedge         | r2         | shield/beskar| shield/beskar|
1a| tie adv      | vader ds    |               | shield/beskar| shield/beskar| shield/beskar|
2  | jedi star   | sasee          | r2          | shield/beskar| shield/beskar|
2a| falc           | bob or han| chewx3| shield/beskar| jammer/shield/beskar|
2b| tie intcr   | tie pilot      |              | shield/beskar| shield/beskar| shield/beskar/jammer|
6  | ywing       | sasee          | dakx2  | shield/beskar| ix lazer| conc missle|
7  | tie              | tie pilot     |              | shield/beskar| shield/beskar| shield/beskar|
8  | slave 1      | jango         |old aura| shield/beskar| jammer/shield/beskar|
9  | xwing       | luke           | r2          | shield/beskar| jammer/shield/beskar|

Everyone should launch one of the top 6 configurations first round. It best ideal to have 2 or 3 of one of the top 2 ships available for law. 2a, 2b, 2c, are in order, but should be roughly similarly effective. Use the tier 2 as backup unless absolutely cannot get vader ds and 3 shields/beskar.

Numbers 6, 7, 8, and 9 are for extra backup only if you absolutely cannot get the pilots for ships 1-2c.

Keep trading and looting till you get the pilots and exact parts for ships ranked 1-2e

****************OUTDATED INFO BELOW**********************

The top 3* Pilots seem to be

Name Base ATK Base DEF 4-7 ATK 4-7 DEF
Han DS 5,270 3,100 7,640 4,494
Boba Fett 5,400 3,250 7,829 4,494
Anakin Skywalker (Pad) 5,420 3,420 7,857 4,958
Darth Vader 5,940 3,580 8,612 5,190
Anakin Skywalker (Sith) 5,990 3,580 8,685 5,045

3* Vaders are easiest to come by, thus for starters we want to get everyone a 4-7 3* Vader and a tie ADV (S affinity).  This will give a base atk/def of 12564   4958 and 2x when charged

Using 4* emax pilots, the top Pilot Copilot combos are below. let’s each try to get one of these for the next war because the higher defense will reduce our craft getting shot down.  r2d2 + luke xwing pilot or r2d2 + mace give best atk def combo.

However the TIE’s plus their pilots require the fewest cards, so those may be easier to acquire.  However Tie Pilots are hard to find as are VaderDS emax, so it may still be a challenge.

Millennium Falcon + Han + Chewiex3                     11587   9360
X-WING + r2d2 + Luke Xwing Pilot                        11315   7696
Jedi Starfighter + r2d2 and 4* Plo or Mace            11778   7098
Jedi Interceptor + r2d2 and 4* Plo or Mace           11521   6473
TIE Bomber + Tie Pilot                                            11451   5786
TIE Advanced + VaderDS                                        13133   5567
TIE Fighter + Tie Pilot                                             12158   5261

If konami damage calculation is to be believed all of those combos should be able to survive dogfight if we launch an equal number of ships and the first 2 configurations should always hit the target no matter what.  we already know through test that damage to capital ship is 25% of ship atk.  so if 25 ships survive dogfight and lasers to hit with 25k boosted atk (12.5k base atk before boosting) that’s 6250×25=156250.

As long as we don’t get our turbo laser taken out and have at least 30K boarding we win or draw every match.

Wedge x wing has just above 12.5k base atk and with those parts will have over 10k defense and 6000 hp and 81 eva. Falcon with han bob is 13.5 atk (12 with old han) and with those parts will have over 11k defense and 10000 hp and 20 eva, or 11k defense with 8000 hit points and 40 eva depending on build Tie would have 13k atk and with those parts over 7.5k defense and 6000 hit points with 70 eva

we can only lose 4 ships going with an offensive configuration and ships with 30k attk to have the same effect.  This makes perfect sense to me and I think we should all have at least 1 if not 2 of the above equipped for LaW only

Taken from: http://occupythedeathstar.createaforum.com/legion-at-war-discussion/cost-effective-legion-at-war-pilot-combos/

All Pilots Stats are here: 

Updated: http://www.swfcstats.com/pilots

Old: https://docs.google.com/spreadsheet/ccc?key=0Avm1t7SJZYIidHJXM0Q0TEN1eEdqQlQ2R1hwb2kzNHc&pli=1#gid=0

 

Are you looking to take your SWFC game to the next level and compete for the top Legion spots each LAW? If so, the Force and Power Guild is always recruiting players looking to improve with certain minimum requirements. LINE is a must, but if you would like to discuss the future prospects of joining the Legion in the game, send me a PM! If I cannot reach you, I will put you in touch with the other ship Captains/Commanders. Take you first step into a larger world!

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